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Find out more about us
Anarky seeks to be an interactive virtual world, a kind of playable social network where you can play and publish your games. Our audience is independent developers and casual gamers who want to hang out and want to escape reality for a while.
Open world full of mini-games to play alone, online or in local multiplayer. Our world is divided into sectors and with each update the size of the world and the number of mini-games available are expanding.
Anarky is focused on both game developers and casual gamers, it is a world where both can meet and share.
Each player has their own Room that they can customize to their liking. Each room has a unique location in the city and once it is occupied by someone no one else can live there. In this way each user will have a different location in the city as in the real world.
Each room can be customized and all changes made are updated in real time so that other players can see your style.
In Anarky there are special buildings where users can perform unique activities. Among the buildings in operation so far we have the building for: Gaming, Virtual Museum, Devlogs, Chatroom, Sprites Library, Audio Library and News.
In these buildings you can share screenshots of your favorite games, devlogs to inform your followers about the progress of your projects, you can share code and ask other developers for help, upload games made in Godot 4 or simply play any of the mini-games you can find all over the world.
The Arcade Machine is one of the most important items in Anarky World.
If you are a player, you can search for one of these machines in our world and play the minigame that is assigned to that machine. All your achievements will be saved in the cloud and will be displayed on our leader board.
If you’re a developer, you can search for one of these machines and you can upload your game and publish it for the entire Anarky community to play.
If you are a developer you can use our area for devlogs. This building is updated in real time allowing the public to follow the progress of your favorite games.
You can also find our help area where users leave code snippets that are solutions to common development problems.
At Anarky we support the development of games, that’s why we have special buildings where you can download free audio content and sprites uploaded by other users on the platform.
THE ANR TOKEN
In Anarky, as in other open world games, we have a virtual currency that is used to buy unique objects to customize your apartment, your racing car, your avatar, etc.
The use of the ANR token is only for the customization of characters and objects, it does not affect the gameplay.
The Anarky is a circulating currency within our world and is no longer related to the blockchain.
ROADMAP
Q4 2021
Website and Social networks Launch
*Ecosystem Architecture, *Core gameplay, *Launch social networks, and website,
Q1 2022
Anarky Museum
*Launch of our Virtual Museum(Beta).
Q3 2022
World Update 1
It will initiate the transformation of our museum into an open world full of user interaction. The transformation of the museum to an open world will be done step by step as the project increases in complexity.
Q1 2023
Open World sector 0.0.0 release on Windows, Mac and Linux.
* Launch of closed Alpha to test platform performance
* Closed beta launch to ensure platform stability
Q2 2023
Avatars for each users
*Each user will have an avatar that represents him and these will be able to be customized
Q3 2023
Room customization system
Each user will be able to modify his room to his liking, adding all kinds of furniture, functional or ornamental.
Q4 2023
Race track update
A race track will be added in the city to organize races with your friends or watch others race.
Q2 2024
Ports to Android and IOS
*Make ports of our world for android and IOS.
Q4 2024
Onlyne Mode
*Online multiplayer support
*Launch of online mode with dedicated servers for your games.
Q2 2025
First Person Shooter Update
Game mode will be created so that users can organize online games of shooters.
Q2 2026
Anarky VR
Support for virtual reality. A new version will be created where physics, controls and resolution will be adapted to support VR.